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Feb 2014       



Board Game   

2-to-4-player tabletop game based on the rules of checkers

I created a new narrative context and visual reimagination of the game, and modified the rules while implementing the game-design concepts of meaningful choice, risk and reward ratios. It is a game about climbing. To reach the summit, player has to compete with others, find the best route and protect one’s pieces.

Material: Wood, Acrylic

︎  Rule book for the game